/*
 * Copyright (c) 2009-2010 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.aionengine.gameserver.geoEngine.collision.bih;

import com.aionengine.gameserver.geoEngine.math.Vector3f;

import java.util.Comparator;

public class TriangleAxisComparator implements Comparator<BIHTriangle> {

    private final int axis;

    public TriangleAxisComparator(int axis) {
        this.axis = axis;
    }

    public int compare(BIHTriangle o1, BIHTriangle o2) {
        float v1, v2;
        Vector3f c1 = o1.getCenter();
        Vector3f c2 = o2.getCenter();
        switch (axis) {
            case 0:
                v1 = c1.x;
                v2 = c2.x;
                break;
            case 1:
                v1 = c1.y;
                v2 = c2.y;
                break;
            case 2:
                v1 = c1.z;
                v2 = c2.z;
                break;
            default:
                assert false;
                return 0;
        }
        if (v1 > v2)
            return 1;
        else if (v1 < v2)
            return -1;
        else
            return 0;
    }
}